H.R. 7757

KIDS Act

Official summary

Written by the Congressional Research Service.

Kids Internet and Digital Safety Act or the KIDS Act

This bill requires specified online platforms to establish safeguards for minors. The safeguards include (1) limiting access to specified sexual material, (2) providing parental controls on social media and online video game platforms, and (3) requiring artificial intelligence (AI) chatbots to disclose certain information to users who are minors.

First, publicly available online platforms on which more than one-third of the content is considered sexual material harmful to minors under the bill must adopt technology to identify minors and prevent them from accessing such material.

Next, social media platforms must (1) implement default settings for minors that limit compulsive usage features and the ability of other users to communicate with minors, and (2) provide tools for parents to manage the privacy and account settings of a minor. Social media platforms may not allow ephemeral messaging features for minors.

The bill also requires online video game platforms to provide tools that allow parents to (1) limit communication between a minor and other users of the platform, and (2) restrict purchases by a minor on the platform. 

Further, providers of AI chatbots must disclose to users who are minors (1) that the chatbot is an AI system and not a human, and (2) suicide and crisis intervention hotline information.

Finally, the bill requires specified studies and reports about the effects of social media platforms on minors and provides for enforcement of the bill's requirements by the Federal Trade Commission and state attorneys general.

Text of the bill

Expand all

I Shielding Minors from Obscenity

II Online Platforms

A Kids Online Safety

B Stop Profiling Youth and Kids

III Social Gaming Platforms

Sec. 302. Definitions Changed · Jun 29

Where this section came from

  1. Mar 3, 2026 · Introduced in House Referred to House Committee on the Judiciary, Mar 3 Referred to House Committee on Energy and Commerce, Mar 3
  2. Jun 29, 2026 · Engrossed in House On Motion to Suspend the Rules and Pass, as Amended — Passed, 267–117 · Roll Call 228
What changed in the text

… 6 unchanged passages …

(4) Know; knows. The term know or knows means know or should have known. (5) Minor. The term minor means an individual under the age of 17 years. (6) Online video game provider. The term online video game provider means a person engaged in the business of providing directly to a consumer over the internet or other online means a digital storefront, console network, mobile or cloud gaming platform, or similar means of digital distribution that offers access to an interactive online video game for use by the consumer. ( 5 7 ) Video game. The term video game means a software program that—

… 2 unchanged passages …

(a) Definitions. In this title:

(1) Covered communication tool. The term covered communication tool means a capability available to a user of an interactive online video game that allows for the exchange of verbal, written, or visual messages between such user and any other user of such interactive online video game.

(2) Covered user. The term covered user means a user of an interactive online video game if the online video game provider of such interactive online video game knows that such user is a minor.

(3) Interactive online video game. The term interactive online video game means a video game that—

(A) connects to the internet; and

(B) allows a user of such video game to communicate with other users of such video game.

(4) Know; knows. The term know or knows means know or should have known.

(5) Minor. The term minor means an individual under the age of 17 years.

(6) Online video game provider. The term online video game provider means a person engaged in the business of providing directly to a consumer over the internet or other online means a digital storefront, console network, mobile or cloud gaming platform, or similar means of digital distribution that offers access to an interactive online video game for use by the consumer.

(7) Video game. The term video game means a software program that—

(A) receives and stores data or instructions generated by the user of such software program; and

(B) processes such data or instructions to create an interactive game for such user to play on a computer, gaming system, console, mobile device, or other technological means.

IV Artificial Intelligence Chatbots

V Research, Education, and Best Practices for Protecting Minors Online

A Research

1 Safe Social Media Act

2 No Fentanyl on Social Media Act

3 Assessing Safety Tools for Parents and Minors Act

4 Study on chatbots and mental health of minors

B Education

1 Promoting a Safe Internet for Minors Act

2 AI Warnings And Resources for Education (AWARE) Act

C Partnerships and Best Practices

VI Kids Privacy Protections

A COPPA 2.0

B Data Broker Disclosures

VII General Provisions